I've been doing testing with my improved training mode, and have collected some data on Chun Li's ground links. I wanted to see exactly, in game, how many frames the player has to input ground links.
Methodology
First, I set the game to no frame skipping. While my frame counter does take frame skipping into account, I wanted to avoid any confusion or source of errors.I then picked a link. I'll use her low mk, low mk link for the image below. I press low mk for 1 frame. This is shown in the frame counter that I've highlighted with the red box below. I then wait 30 frames in the down/back position. I then press low mk again. This shows up as a 2-hit combo. In my notes, I would make this as "31 - combo". This means that 31 frames after pressing the first button, I pressed the second button. The 31 number comes from 30 frames of neutral, plus 1 press for the first press.
Results
Here are my results:Conclusion
Thirdly, I didn't realize that stand mp makes links 1 frame easier than crouching mp or crouching mk. Using stand mp lets you press the second button on frame 27, increasing your window by one.
So all in all, the easiest link for Chun Li is close stand mp into close stand hp. This has a generous five frame window. I've been incorporating this into my play, but there is an important gotcha: while the close standing hp hits crouching opponents, the far standing hp will not. So if your opponent is crouching and you are a bit far away, your combo has the risk of whiffing if far stand hp comes out. In this case, the safest and easiest option is to use standing mp into crouching mk, which still keeps the generous five frame window and hits crouching opponents.